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AutoHuntSystemByOwsap
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Automatic Hunting System

€180.00

Automatically attack monsters and stones in the game nearby within range of the character.

This archive already includes a step-by-step tutorial guideline but if you require me to install the system for you, please select the additional cost below.

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Automatic Hunting System€180.00
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Tags: auto, bot, hunt, use
  • Description
  • Requirements
  • Changelog
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Description

The Auto Hunting System allows players to automatically hunt monsters in the game nearby, automatically attacking if there are any mobs and rocks within range of the character. The self-hunting system can also be activated on horses and mounts . The system can also activate the characters skills, use all types of potions, bravery capes, and resurrect the character on his own.

Premium Options

The use of Attack and Focus are free for all players.

The use of Potions, Skills and Resurrection are available through from the players account table which can be given from an “Item Shop”.

The premium feature is linked to the account, so all characters on the account can take advantage of the premium options.

Activating the System

To access the system menu, simply press the button K, or click the button between the quick selection keys “4” and “F1” and click the button to activate the system, press the “On” button and then “Start”.

To deactivate the system, press “Off” and then “Stop”

Attack

This option allows you to automatically attack monsters and rocks in the character’s range.

Focus

Through this option, if activated, the character will fight only within a certain radius considered from where the hunt is activated, equal to just under the area displayed by the Radar with the default zoom. It should be noted that the character will ignore any close monsters that are outside this focused area.

If there are no monsters in any area of the radius the character will go back to the center of the area to find monsters in other spots so it is advisable to pay attention to the arrangement of the monsters before starting.

Potions

Potions can be added to the slots by dragging them from the inventory. The character will use potions while the hunt is activated. There are 12 slots available to use. Consumable items can also be included in addition to potions, such as a Cloak of Courage. In this case, the items will be used at appropriate times.

Some potions cannot be placed in these slots.

Skills

The skills of the characters and the horse can be added to the slots by dragging them from the characters window.

They can be removed simply by dragging them off the slots. Skills are activated in the order they are arranged on the slots and as soon as the cooldown time has expired and are available upon activation. There are 12 slots available for you to use.

Resuscitation

Revive the character on the spot in case he dies, with half his life, after 3 minutes of death.

Set activation

You can change the activation time of Potions and Skills by changing the number under the respective icon that indicates the number of seconds before the next use.

Red and Blue Potions do not have an activation time, but you can set the percentage of the level below which to activate it.
Example, the standard set number is 50.
It indicates 50% of the maximum health or mana, when you drop below 50% of hp or mp the corresponding potion will be activated.
If you set it to 90 when it drops below 90% it will activate the potion.
The value shown automatically in the box is the minimum value that can be set, if a lower value is chosen the box will be reset.

Save the Settings

The settings for the hunt system will be saved for each character.
Each character can therefore have their own customized settings that will be kept even after the client is closed.
It is possible to reset the settings for skills and potions by clicking on the Reset button , choosing whether to reset only the skills, the potions or all the settings.

By clicking on the button ? at the top right of the auto hunt window, another detailed window will appear with all the information about the system.

Demonstration

Requirements

  • Compiler: GCC 4.8+ / VS 2013+
  • Code Language: C++ & Python;

Changelog

Version 1.0.0.0

  • First commit.

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